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Old Apr 17, 2010, 12:27 PM // 12:27   #1
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Default Playing High-end PvE effectively with just heroes & henchmen

This build is for Hard Mode setting and all videos and references in this post are for HM.

New thread, lots of changes.
  • Main post updated 28/2/2011
  • Added video clips, latest clips: Ruins of Morah
  • Small wall-of-text added to tips section to cover GoM/Dzagonur clips


Playing high-end PvE effectively with heroes and henchmen

With the addition of Nightfall we had one of the greatest features added to Guild Wars: Heroes. In this thread I will show you how to beat even the most hardest of the dungeons Guild Wars has to offer with just heroes and henchmen, and without a single consumable.
All of these dungeons and missions are done by using this basic template:



These core skills enable you to survive even against the angry dwarf-packs in Slaver’s Exile Hard Mode, and more importantly blast the whole lot of them within seconds.
I have recorded my game-play in several dungeons to show you how to effectively play this setup, and I will continue to add videos as per request and whenever I get to recording, editing and uploading what I have recorded.

How to play

The basic idea of the build is to group up foes and AOE them down before they get a chance to flee. This is done by flagging your heroes and henchmen behind a corner before pulling & proceeding to body block / corner block the now-aggroed group. Check this video for visual aid: http://www.youtube.com/watch?v=A8NgsqRolAk

To successfully play this build you must be familiar with at least the basics of micro-managing your heroes and how agro works. In the videos below I have used the minimum amount of micro-management required to show you how well it fares without troubling your head with excess hero-micro.
In order to survive you must be able to maintain Shield of Absorption on yourself. Which is why I recommend you to bind yourself (Target Party Member #1), and SoAs on the two monk heroes to keys you can hit easily.
I have bound targeting and hero-skills to my Numpad. As I don’t use my mouse often when body blocking I can easily move my mouse hand to numpad to target myself and micro SoA/PS/Smite Hex & Condition/Splinter & whatever else. Or to order my heroes to use Rays of Judgment & Mark of Pain on the pack I’ve got grouped up.

Tips

The Gap & what it is - small guide for better bodyblocks coming - not tomorrow - but when I get a proper app to edit pictures with.

Missions

As seen on my video of GoM I trivialized the encounter against Shiro by exploiting his "Riposting Shadows" - monster skill. the skill teleports him to attacking party member, so I pulled him to the very end of his leash and made heroes attack him while he has riposting shadows up to make him exceed his leash by a few meters; this makes returning to his original spot the main priority for him completely rendering him harmless as he is blocked from reaching his "Normal range". This doesn't work in Imperial Sanctum.
And to rally the gods with the Lich you want to have him weakened at all times as he wands for 300~ on the casters. Healing Breeze won't do alot even if Mhenlo thinks it does. It's pretty easy though. Keep Lich weakened and make sure your H/H won't get bodyblocked by him. Not much that can go wrong than weakness dropping or Lich abusing inherently bad H/H AI.

The only tip I have for Dzagonur Bastion is to go for the generals in the same order I did; this eliminates the monster flow from that general's spawn point, and you won't get attacked from 2 different sides. So zerging the first two generals pretty much wins the game for you. And as long as you have two NPC squads holding on the forces from the Elementalist General you can take on the forces from Paragon General & the man himself.

Videos

Pull techniques

Basic pulls & techniques

Missions

Ruins of Morah
G.O.L.E.M.
A Time For Heroes
Raisu Palace & Masters - with commentary explaining what's going on and why
Gate of Madness & Masters *
Dzagonur Bastion & Masters
Abaddon's Mouth
*all the running parts are at twice the normal speed to make it less boring to watch. Template code for the "Incoming!"/"Fall Back!" necro: OAlkQQG5BayDPeHbJ+E1hJRVFHD

Slaver’s Exile

Out-dated video of Forgewight (the whole run - 236MB)
Thommis
Rand
Selvetarm
Forgewight
Duncan

Shards of Orr

Trash
Fendi Nin

Catacombs of Kathandrax

Trash
Ilsundur

Frostmaw's Burrows

Frostmaw's Burrows - levels 1 & 2
Frostmaw's Burrows - level 3
Frostmaw's Burrows - levels 4 & 5

Trash
Frostmaw

Builds & equipment

To keep this post tidy I will not list all of the builds here, instead I’ve uploaded a template pack for you to download.

> Template Pack Download <
XP users extract the .txt files to ...\Guild Wars\Templates\Skills or C:\Users\_YOU_\Documents\Guild Wars\Templates\Skills if you are using Windows Vista/7

[Tags] explained
[SE] - Slaver’s Exile - two Monk heroes & Mesmer
[FB] Frostmaw’s Burrows - two Monk heroes & Necro
[SoO] Shards of Orr - two Monk heroes & Necro
[CoK] Catacombs of Kathandrax - three Necro heroes
[G] General - two Monk heroes & Necro

My warrior has two different armor sets. One with Sentinel’s Insignia - to use when the condition for the +20 armor is met, and one with Blessed Insignia - for other cases (both sets have Stonefist on gloves). Her weapons are often (always) Zealous of Fortitude, Deathbane or Dwarfslaying, depending on the area I’m playing in. Her shield is a basic +30hp/-2 enchanted strength shield.
As +200 Rodgort’s Invocations, +300 Churning Earth & Sand Storms are quite common in Hard Mode I’ve equipped my heroes with superior vigor and + armor Insignia. My monks have several skills with long recharge times so they meet the requirement for first 2 steps of Anchorite’s Insignia virtually at any given time. This is also true for the Mesmer hero in Prodigy’s. The Necro is sporting Tormentor’s.
Their equipped weapons are a wand & focus (40/40 of selected attribute), or a Spear of Enchanting (+10% HCT Inscr) if they are equipped with long-lasting enchantments, such as Protective Spirit or Judge’s Insight.
All runes are minor except Vigor & Absorption, which are superior. Empty rune slots are used up by Vitae.

My henchmen of choice are two healer & ranged henchies. Zho is always chosen for Shards of Orr due to Broad Head Arrow trivializing the Fendi encounter.

To do list
  • videos of Rragar’s Menagerie
  • missions (Gate of Madness, Eternal Grove, Dzagonur)
  • tips


For any questions or critic, or requests, do post here and I will give you an honest answer, whatever that means.
My warrior’s in-game name is Kossy The Nub.
Attached Files
File Type: zip Templates.zip (7.3 KB, 827 views)

Last edited by EFGJack; Mar 31, 2011 at 06:47 PM // 18:47.. Reason: 2011
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Old Apr 17, 2010, 12:27 PM // 12:27   #2
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Reserved. 12345
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Old Apr 17, 2010, 01:22 PM // 13:22   #3
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This looks effing nice, im sooooo going to try this !
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Old Apr 17, 2010, 01:41 PM // 13:41   #4
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I'm sure this is effective, however it seems to require too much microing for me (i'm sooo lazy when i play h/h ). I was also wandering why you don't carry SY. I think it could be useful when you accidentally break aggro.
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Old Apr 17, 2010, 02:28 PM // 14:28   #5
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Quote:
Originally Posted by Swahnee View Post
I'm sure this is effective, however it seems to require too much microing for me (i'm sooo lazy when i play h/h ). I was also wandering why you don't carry SY. I think it could be useful when you accidentally break aggro.

SY is a waste as I don't RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up when I'm paying attention

And micro-haters & lazy hoes - stay away.
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Old Apr 17, 2010, 03:00 PM // 15:00   #6
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Looks interesting

I'll give these a try
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Old Apr 17, 2010, 03:49 PM // 15:49   #7
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Good job. Last time I recommended the use of the penetrating attacks combined with judges insight and/or SoH,people laughed.
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Old Apr 17, 2010, 03:52 PM // 15:52   #8
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lol, so much work when u can just wade into everything with SY and easily pop off enemies with discord spike and widespread degen.
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Old Apr 17, 2010, 04:10 PM // 16:10   #9
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Originally Posted by Eragon Zarroc View Post
lol, so much work when u can just wade into everything with SY and easily pop off enemies with discord spike and widespread degen.
Except my build is three times as effective than either one of those builds.
and please show me how your discordway fares in HM slavers and similar dungeons without the use of consumables, I'm curious.
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Old Apr 17, 2010, 05:08 PM // 17:08   #10
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So, basically you micro like hell to accomplish a 1-man tank-n-spank setup. Glad it works for you, but that's not exactly novel or surprising.
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Old Apr 17, 2010, 05:17 PM // 17:17   #11
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Quote:
Originally Posted by Chthon View Post
So, basically you micro like hell to accomplish a 1-man tank-n-spank setup. Glad it works for you, but that's not exactly novel or surprising.
thanks4info bro
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Old Apr 17, 2010, 05:36 PM // 17:36   #12
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Looks nice, but a lot of work for rewards that suck for the time it takes.
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Old Apr 17, 2010, 05:53 PM // 17:53   #13
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Quote:
Originally Posted by own age myname View Post
a lot of work for rewards that suck for the time it takes.
Word.. This is the reason I, and several other people play SCs.
But this isn't the point of this thread.

Edit: You can get away with a lot less micro than what I posted but the more you micro the better the results (ROCKET SCIENCE I KNOW RITE).
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Old Apr 18, 2010, 02:53 AM // 02:53   #14
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Ignore the bashers. Some people call this "work", but some people would find this enjoyable. I love playing with heros and coming up with a team build.

Nice to have variety. I am gonna try it out.

btw. Balth spirit? I've never used it outside solo farming, i assume you are using more for energy then adren?

Last edited by Carboplatin; Apr 18, 2010 at 02:56 AM // 02:56..
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Old Apr 18, 2010, 05:12 AM // 05:12   #15
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Quote:
Originally Posted by Carboplatin View Post
Ignore the bashers. Some people call this "work", but some people would find this enjoyable. I love playing with heros and coming up with a team build.

Nice to have variety. I am gonna try it out.

btw. Balth spirit? I've never used it outside solo farming, i assume you are using more for energy then adren?

Bashers? these guys pale in comparison to some of my guild's members. But ye, Balthazar's Spirit is chiefly for the energy - which is why I often play WE Axe in areas with smaller groups of foes, the HB build runs out of juice without BS fueling it.
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Old Apr 18, 2010, 10:28 AM // 10:28   #16
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Quote:
Originally Posted by EFGJack
Axe: Flail, Dismember, Penetrating Blow, Penetrating Chop, “You Move Like A Dwarf!”, Warriors Endurance, “I Am The Strongest!”, Asuran Scan.
Penetrating Blow/Chop AP doesn't stack with strength AP. I'd rather bring Power Attack and Prot Strike which would get strength AP anyway while also being more spammable/faster/having bigger bonus damage
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Old Apr 18, 2010, 11:02 AM // 11:02   #17
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Epic.

I'm still not in the form to micro that much (zzzz 5 month break from gw ;o) and too busy with my sin to jump on my warrior. But, great builds. :3
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Old Apr 19, 2010, 12:21 PM // 12:21   #18
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Ah, i run something pretty similar (erf shakur <3) but with Death's charge a staple in the warrior bar. This way it doesn't require overly a lot of microing, just knowing and abusing inherently bad monster AI.
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Old Apr 19, 2010, 12:32 PM // 12:32   #19
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Quote:
Originally Posted by Perfected Shadow View Post
Penetrating Blow/Chop AP doesn't stack with strength AP. I'd rather bring Power Attack and Prot Strike which would get strength AP anyway while also being more spammable/faster/having bigger bonus damage
So the moderators aren't sleeping I see. Anyway the reason I use both of the penetrating attacks over Power Attack (Hoooooooooo) and Prot Strike is that the build will run out of juice with just WE; with BS and a few monsters beating on ya there'll be energy for both of those, but this isn't always the case. And with DF they 'recharge' fast enough to be ready as often as PA and PS are.

TL;DR: I've experimented with PA/PS but energy is used by YMLAD & Scan.


Quote:
Ah, i run something pretty similar (erf shakur <3) but with Death's charge a staple in the warrior bar. This way it doesn't require overly a lot of microing, just knowing and abusing inherently bad monster AI.
Lolwut. Care to share for discussion?
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Old Apr 19, 2010, 01:13 PM // 13:13   #20
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Quote:
Originally Posted by Athrun Feya View Post
Ah, i run something pretty similar (erf shakur <3) but with Death's charge a staple in the warrior bar. This way it doesn't require overly a lot of microing, just knowing and abusing inherently bad monster AI.
I believe she's referring to this:

For Great Justice->Death's Charge->To The Limit->Earthshaker(spamspam)

Sounds simple; but I suck at balling and dislike tanking.
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